

- #How to use steam workshop mods stellaris how to
- #How to use steam workshop mods stellaris mod
- #How to use steam workshop mods stellaris Patch
- #How to use steam workshop mods stellaris software
There are a few settings that you can set manually, but for this tutorial, we won’t need that.
#How to use steam workshop mods stellaris mod
mod file includes only some meta data about our mod and after uploading it to the Steam, it will also include the id of our mod in the Steam Workshop. If you want to check it, it should pretty much look like this: mod file and an empty folder in the user data folder that I mentioned above.
#How to use steam workshop mods stellaris Patch
At the time of writing, the first patch was just released, so it’s 1.0.1.Īfter you’re satisfied with your very few initial settings, click the “Create Mod” button. The “Supported version” field should already have the current version of your game. In the following mask, fill in a name for your mod, a folder name and feel free to choose some tags (see picture below).You should then see a button named “Mod tools” in the upper right.In the launcher select the tab “Mods” on the right.But we don’t have to do it on our own – we simply use the mod tools from the Stellaris launcher. First of all, we will create the mod, i.e. %HOMEPATH%∖Documents∖Paradox Interactive∖StellarisĪh, we’re finally going to get started. You’ll find the Stellaris installation folder (Steam) atĪnd the user data folder, where we’ll create our mod at already in the game) and b) create our new mod.
#How to use steam workshop mods stellaris how to
You can figure out a way how to change that or simply use a better text editor like Notepad++, Sublime Text 3 or something similar.īefore we start, there are some general resources for how to create a mod and sooner or later you might want to look at some of them:Īlso you have to be aware of two locations that we use to a) reference what’s possible (i.e.

The standard Windows notepad can not do this. Consequently, you’ll need a text editor that can save your files as UTF-8 encoded text files. This tutorial was written with the game version 1.0.1 and the language set to English.Īlso, we’ll edit some YAML, which are simple text files, but have to be encoded in a UTF-8 format. This mini tutorial is for people who haven’t created mods yet, who may have no experience with coding (which is not necessary for this at all) and who – given the easy moddability of Stellaris – want to create something but just can’t figure out where to start. This list should also give a hint at the target audience for this post.
#How to use steam workshop mods stellaris software
And suddenly, I decided to actually do something about it, which is to say: create a mod.Īs a software developer by day, I’m no stranger to some kind of code, but this really was the first mod I’ve ever actually created for any game, so I had to do a little research and some trial-and-error experimenting. That’s when I noticed, that my general was called “François”! “FRANCOIS”! By Odin’s beard, he was supposed to be a Space Viking, not a gourmet chef. The tutorial started and everything was fine, but something felt a bit off. After downloading Stellaris, I started it up and immediately created a new “Space Viking” empire, because everything is better with Vikings.
